image credit: holoworld.info

The Oculus Quest Store and Oculus Rift Store have now started accepting VR app submissions built with OpenXR instead of Oculus SDKs. Announced via a post published on the Oculus developer blog, this feature will be highly appreciated by virtual reality app developers.

Supported by many companies such as Facebook, Microsoft, Nvidia, Sony, Valve, and AMD, OpenXR is a royalty-free standard that aims to unify the fundamental connection between VR and AR hardware, game engines, and content, and to create an interoperable ecosystem. With OpenXR, developed as open-source by the Khronos Group, it is possible to write an application and use it cross-platform. For example, a developer will make the application they write capable of running simultaneously with Oculus Quest, Rift, HTC Vive, SteamVR, HoloLens, and many compatible headset platforms. In this way, developers will be able to kill a flock of birds with one stone, so to speak.

The fact that a standard supported by the world’s largest technology companies is starting to be officially accepted by the industry’s best-selling VR headsets is a highly promising development. The increasing sales figures in recent months support what I am saying. We will continue to follow the developments.