Mozilla Updates Unity WebXR Exporter to Run VR Apps in the Browser
WebXR is an open standard that allows VR applications to run directly from web browsers. While the tools for creating WebXR applications are designed to be familiar to web developers, many VR developers use game engine tools like Unity to build their applications. With the Unity WebXR Exporter, developers now have the option to target browsers as a publishing platform, making their applications easily accessible on the web.
WebXR is quite fascinating. It makes it possible to create VR experiences that are as easily accessible as clicking a link. For example, I suggest trying Moon Rider as a web-based VR rhythm game. Or what about Mozilla Hubs , a social VR chat room that allows you to chat with people, draw, and share various things even without a VR headset?
WebXR is still a new and developing technology. The necessary tools are slowly being released. Fortunately, Mozilla’s free Unity WebXR Exporter makes it easy for game developers already using the engine to create WebXR applications. The tool has actually been around for a while, but it hasn’t been updated since 2018 as the earlier “WebVR” standard evolved into the newer “WebXR” standard. Now, Mozilla has released a revamped version of the tool that is ready for WebXR.